ART

Sculpture, installation, and speculative world-building.

These projects explore how narrative can take physical form. Across sculpture, installation, limited editions, and digital animation, I create characters, artifacts, and environments that sit between fine art, speculative design, and collectible culture fusing elements of myth, nature, and technology in both medium and concept.

Featured projects include Accomplice Installation, Golemecha, Neogrowths, and Ceramechs.

A sculpture of a human hand intertwined with a pink flowering tree branch, set on a mossy base.
A table with four columns labeled DISCiPLINES, FOCUS, SELECT ExHIBITIONS, and SELECT PuBLICATIONS, containing text about various art disciplines, focus areas, exhibitions, and publications.

Ceramechs

Currently in pre-sale. Ceramechs reimagine science-fiction machines as ornate ceramic artifacts. Built through 3D sculpting, digital fabrication, hand finishing, and Delftware-inspired patterning, each piece combines the visual language of porcelain with the weight and complexity of mechanical forms.

The series explores what happens when futuristic objects are treated like recovered relics, blending collectible culture, industrial design, and traditional craft into limited-edition sculpture.

THE IMAGES BELOW ARE NOT AI RENDERS, THEY ARE REAL SCULPTURES.

Coming soon

Gundam, AT-AT, and Dreadnought-inspired designs… oh my.

(these are renders)

A detailed Gundam model decorated with blue floral patterns on white armor, standing on a dark wooden pedestal.
A robot made of white and blue porcelain tiles with floral patterns, standing on a wooden base against a black background.
A detailed model of a戰robot painted with blue and white floral patterns, resembling traditional porcelain designs, displayed on a black wooden base.

Accomplice

I was brought in with little more than a name, a yellow balaclava, and a brief to create something premium, subversive, and culturally current. I developed the entire creative concept around a crew of masked characters breaking into the restaurant, a contemporary reimagining of the Hamburglar for an upscale fast-food space.

I designed and hand-built six life-size figures using cast faces, physical armatures, custom clothing, plaster-like finishes, fabricated walls, suspended installations, and large-scale 3D-printed sculpture. The world expanded across altered art, animation, signage, and a 10-foot relief combining classical figures with burgers, fries, and ice cream.

Created before generative AI and on a limited budget, the project blended sculpture, fabrication, 3D design, animation, and environmental storytelling into a complete visual identity. The installation helped turn Accomplice into one of Bellingham’s most talked-about restaurants, with the masked characters becoming local icons.

Animted Menu Render (C4D)

Animted Menu In-store

View into a small bathroom with a toilet, a grab bar, white tiled walls, and a tiled floor. The photo is taken from a doorway with a beige carpeted floor in the foreground.

Golemecha

Golemecha was a seven-foot mixed-media installation created for the Prow Art Space in New York’s Flatiron Building. Combining sculpture, metal fabrication, 3D printing, lighting, natural materials, and hand finishing, the piece became a highly visible public artwork seen by thousands of people each day.

The concept fused the golem, a protector formed from earth and branches, with the Japanese mech, a warrior built through advanced technology. Nine illuminated globes represented celestial bodies, while moss, roots, plated surfaces, and purple underlighting created a world suspended between nature, mythology, and machinery.

I developed and fabricated the installation across disciplines, translating an original narrative into a major public-facing work that attracted significant press and helped expand the project beyond the gallery.

Neogrowths

Neogrowths imagines how plant life might evolve once humanity begins rewriting nature through synthetic biology, AI, and nanotechnology. Each sculpture combines found organic material, preserved moss, and 3D-printed resin into a hybrid form that feels both grown and engineered.

The works were digitally captured through photogrammetry and structured-light scanning, then extended through CGI and algorithmic animation. Resin plexus structures were generated to occupy the negative spaces within each branch, creating nerve-like systems that suggest a new form of biological intelligence.

The series was featured in Sculpture Magazine and exhibited through a solo presentation at Newel Gallery, a group show at Locker Room, and Untitled Art during Art Basel.